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Cutscenes. Dark interiors.


Voiceovers from 5’2” men Dr Disrespect on his gaming pet peeves (p. 38)


06


BACK FROM THE GRAVE


With the sad demise of Telltale Games last year, it seemed that the fourth and fi nal season of their episodic horror adventure would remain forever unfi nished. Thanks to the eff orts of


Skybound Games, however, The Walking Dead has had a second chance. After reuniting much of the team, they put out episode three in January, and now the fi nal (ever!) part is scheduled for 26 March. “We couldn’t leave The Final Season as an incomplete piece


Think armour will save you? You’re


dead wrong 07


This is intended to be the last ever chapter in Clementine’s story


TheWalking Dead lives on thanks to Skybound Games


of work,” says Skybound CEO Ian Howe. “Especially when so many talented employees had already put so much time and eff ort into the game.” So is this really the end, or


could new seasons be in the works? “I wouldn’t


completely disregard the idea of a new season in the future,” he says coyly. “But it’s not our focus right now.”


LIFE AND SOUL OF THE PARTY


It’s hard to think of a series more beloved by fans, more acclaimed by critics, and more responsible for smashed pads than Dark Souls. Soon, you’ll be able to get the entire Souls saga in one hard-as-chainmail package when The Dark Souls Trilogy comes to PS4 and Xbox One on 1 March. The fi rst two games are remastered for


xxxx


current-gen and looking slicker than ever, and you even get the soundtracks as a bonus. It’s the perfect jumping-on point for anybody who missed these modern classics the fi rst time around, as well as the defi nitive collection for nostalgic fans keen to revisit their dark, unforgiving worlds. For the price of one game, it includes three


masterpieces and all their DLC. Are you prepared to die again? And again, and again…


GHOST 08


STORIES Man of Medan is the latest game from Until Dawn developers Supermassive,


taking a similar interactive horror tack, but this time aboard an abandoned WWII warship. “We wanted it to feel like a dungeon,” say the developers. “As you get deeper, we wanted the emotions to get more and more intense.”


GAME.CO.UK


Spring 2019 7


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